Some entry lists in the UI did not scroll properly when enough content was added.Added a new string list field and applied it to the mod dependencies parameters in the workspace settings.Added biome tags support to the entity spawn biomes parameter.Added biome tags support to the structure and feature mod element biome restrictions parameter.Added biome tags support to block ores feature and plant feature biome restrictions parameter.Added support for tree decorators and root placers for tree feature.Added basic tree feature support to the feature mod element.Added new feature block: feature from NBT structure definition.Replaced structure dropdowns in Blockly editor with selector dialogs.Added new entity procedures: get entity UUID, set entity invisibility.Added support to cancel damage caused to a custom entity with procedure return value.Added immediate source entity dependency to some living entity procedure triggers.Added support for undecorated custom GUI buttons.Added new AI tasks: find and move towards the air, climb on top of powder snow, follow the boat, try and find water.Living entity model shaking and transparency conditions now accept fixed values.Improved general compile and runtime performance of block ore and plant features (check release notes).Tag mod element of type block, item, entity, or biome can now reference other tags to be part of the new tag.Special information parameters of item-like mod elements can now be provided with a text return value procedure.Improved texts of some procedure blocks to improve UI accessibility.Added Blockly block brightness and saturation settings to help users with color deficiency.Added item glow procedural condition support to music disc mod element.Improved item glow parameter and condition selector.Tag selectors now list all custom tags as suggestions in the dropdown.Added tag type indication with text and color to the tag selectors.Updated Minecraft Forge for 1.19.4 to recommended build 45.2.0.Updated Minecraft Forge for 1.20.1 to recommended build 47.2.0.Updated bundled Java to version OpenJDK 17.0.8.Some other minor fixes and improvementsīelow is the changelog of the previous snapshots, covering all the changes in the upcoming 2023.4 release.It was not possible to use air blocks in loot table entries.GUI components in custom GUIs could be misaligned or offset ingame in some cases compared to the editor.Certain procedure templates did not work.MCreator menu entry was shown twice on the native macOS menu bar.Keyboard shortcuts did not display key icons properly on macOS.Custom music disc special information parameter did not work.Added new entity data procedures: can the entity be attacked, is the entity underwater, get frozen percentage of the entity.Added new damage-related procedures: damage source of type with cause (direct or indirect), damage source entity (direct or indirect) accessors, getters for damage type parameters.Added new damage procedures toolbox category.Added new tree feature decorator: replace nearby ground.Added support for tree features: fancy oak, (mega) pine, (mega) spruce.Added new armor parameter to make it neutral to piglins.Added support for custom multiplayer or singleplayer only commands, and for client-side commands.Added support for tags in breedable items parameter of custom living entities.Added support for specifying anchor points of GUI components in custom overlays.Custom item mod element can now define ranged action with either custom or vanilla projectiles.Split ranged item to projectile and item mod elements.Added new tool mod element type: shields.Added support to create a key binding without a default trigger key specified.Custom structures can now be located using the locate command.Redesigned structure mod element to be a true structure (see release notes).Added new living entity parameters with optional logic procedure input: can breathe underwater, is pushed by fluids.When exporting mod for distribution, a file name based on the modid and version number is suggested.Improved procedure search bar results display to show the sub-categories structure.Restructured procedure blocks into sub-categories for some toolbox categories.Improved macOS DMG with an installer with license and applications link.Import class EmptyRoomStructure extends BackroomsModElements.This is a full changelog of this snapshot with more notable changes highlighted with bold text. Although I know MCreator does not have an option to enable this, what would I have to add into the code for my custom structure to generate in a super flat world? I modified the code so that the structure spawns in all dimensions and biomes, however for some reason it will not spawn into super flat worlds.
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